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Joined 1 year ago
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Cake day: December 11th, 2024

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  • I think pretty much every dev understands the issue but they are limited in what they can do about it. Quitting a job because they won’t let you optimize is noble but unrealistic for the vast majority of devs.

    I would love for optimizations to start being prioritized. More specifically, I would love to see vendors place limits on memory use in apps. For example, Steam could reject any game over 50gb. I do not believe for a moment that any game we currently have needs more than 50gb except maybe an mmo with 20 years of content. Or Microsoft could reject apps that use more than X ram. They won’t ever do that but without an outright rejection, this won’t be fixed.


  • Unless you want to get fancy for the sake of not being fancy, you will likely be best just sticking with Kate.

    Basic editing can be done in vi or nano or even piped to a file via she’ll. I don’t think any of those are necessarily better or worse than using Kate. Vi and nano would probably be faster but you would need to be in a terminal already.

    That said, I am curious as well if anyone has a better answer.



  • What’s funny is if you added another “level” to this going back another 15 years there would be someone complaining about the same things but with Java as the target. “Java is slow” wasn’t just a joke for no reason after all.

    There are some funny parts in the post as well as some true statements to the current state of things. We’ll see another post like it in 10-15 years and it will be a chuckle. Then we’ll all continue as we always have and deal with whatever comes down the pipe next.

    It’s what humans do and it isn’t restricted to technologies or programming languages.